Extract, transfer, and combine enchantments through Magic Cards — now with colored cards, attachable modules, and an XP conversion system.
Requires: Fabric Loader and Fabric API · Minecraft 1.21.11
CurseForge · GitHub · Issues
Enchant Transfer adds a craftable block — the Transfer Table — that lets you extract enchantments from any item into individual Magic Cards, apply those cards to other compatible items, and combine two cards of the same enchantment and level to upgrade them. All operations are free (no XP cost), and vanilla enchantment compatibility rules are respected.
Version 2.0 introduces the Module System: specialized blocks that attach to the Transfer Table on any face, extending its capabilities.
The central block of the mod. Place it and right-click to open the enchantment interface — or attach modules to extend its functionality.
Gold Ingot
Gold Ingot
Gold Ingot
Redstone
Redstone
Redstone
Coal
Diamond
CoalRequires an iron pickaxe or better to mine.
The 3D model reflects its recipe — gold on the outer edge, redstone in the middle ring, carbon-black inner layer, and a blue diamond core that glows from every angle.
Remove enchantments from any enchanted item or book. Each enchantment becomes its own Magic Card, color-coded by category.
Place a Magic Card and a target item in the Transfer Table. The enchantment transfers instantly, respecting vanilla incompatibility rules.
Two cards of the same enchantment and level produce one card of the next level, up to vanilla maximum. Stacks work too — 5 + 6 cards yields 5 upgraded and 1 remainder.
All Transfer Table operations — extraction, application, and combination — are completely free. No XP, no materials consumed.
The Transfer Table now works as a hub. Specialized module blocks can be placed on any of its 6 faces. Right-click the Transfer Table to open the Selector Screen — a visual hub showing all connected modules with their real-time status.
Selector
Transfer Table
Left: Selector hub with module sockets. Right: Transfer Table core for enchantment operations. Dynamic elements are drawn by code at runtime.
Magic Cards are now color-coded by enchantment category. When you extract an enchantment, the Transfer Table automatically produces a card of the matching color.
Protection
Nature
Combat
Utility
Arcane
Curse
| Card | Category | Enchantments |
|---|---|---|
Blue |
Protection | Protection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling |
Green |
Nature | Respiration, Aqua Affinity, Depth Strider, Silk Touch, Fortune |
Red |
Combat | Sharpness, Smite, Bane of Arthropods, Impaling, Fire Aspect, Looting, Thorns, Sweeping Edge |
Yellow |
Utility | Efficiency, Unbreaking, Mending, Swift Sneak, Infinity, Power, Punch |
Purple |
Arcane | Channeling, Riptide, Loyalty, Frost Walker |
Black |
Curse | Curse of Vanishing, Curse of Binding |
A standalone steampunk furnace for zinc processing and brass alloy creation. The Zinc Smelter is an ornate kiln made of copper, iron, and glass with a viewport, decorative bands, and a chimney that emits smoke and lava particles when lit.
Iron Ingot
Iron Ingot
Iron Ingot
Copper
Glass Pane
Copper
Copper
Blast Furnace
Copper
Zinc Oxide
Zinc Sheet
Brass Ingot
The Zinc Smelter accepts up to two inputs and one fuel source. Three smelting recipes form a material chain that produces Brass Ingots — required to craft the Infusion Coil.
Calcite
Zinc Oxide ×2
Zinc Oxide
Coal
Zinc Sheet
Copper Ingot
Zinc Sheet
Brass Ingot
Lava Bucket
Blaze Rod
The Zinc Smelter only accepts Lava Buckets and Blaze Rods as fuel — no coal or wood. Lava Buckets return an empty bucket after consumption.
Zinc Smelter
Steampunk-themed interface with copper input slots, a lava-bordered fuel slot, and brass output slot. Fire indicator and progress arrow animate during smelting.
The first module for the Transfer Table. A vertical flask made of copper, brass, and glass that converts Magic Cards into XP.
Brass Ingot
Amethyst
Brass Ingot
Copper
Glass
Copper
Copper
Copper
CopperTip
The Infusion Coil stays vertical regardless of which face it's attached to. The copper connector stub always points toward the Transfer Table.
Infusion Coil
Card input slot, XP tank with fill level, and bottle slot for extracting Bottles o' Enchanting.
Worlds created with Enchant Transfer 1.0.x are fully compatible. Existing Transfer Tables keep working — the block ID hasn't changed.
Old Magic Cards stored in chests retain their enchantment data. They will appear as the generic (blank) card variant; their functionality is unchanged. New cards extracted after updating will automatically use the color-coded system.